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It's been rumored for a little while, and today it's official - Call of Duty will return to its World War II roots this fall with Call of Duty: WWII, developed by Sledgehammer Games. Little is known about the game right now, but more intel will be coming during the game’s Worldwide Reveal livestream on Wednesday, April 26 featuring Sledgehammer Games co-studio heads and founders Michael Condrey and Glen Schofield.  Fans will be able to tune in to get a first look at Call of Duty: WWII and get intel on the studio’s vision for the game. Personally, I'm two years behind on my Call of Duty playing, but since I finally have an Xbox One, I'm really looking forward to a return to "Call of Duty Season!"

When the first two Skylanders games were released, I played them both (and reviewed the first, Spyro's Adventure, six years ago), but our girls were too young to get in on the action. When the sixth installment of the franchise, Skylanders Imaginators, was announced last year, I thought that the craze had passed us by, but then two things happened: The Netflix Original Series Skylanders Academy, and the release of the Nintendo Switch. The former introduced the kids to a world that they became enamored with, and the latter offered up a new platform to use - one where I was able to go hands-on thanks to some preview events. Then the folks at Activision hooked us up with a Starter Pack for Xbox One, and enthusiasm for Skylanders officially took hold, just in-time for the release of the latest expansion, the Cursed Tiki Temple Level Pack.

Just as the weekend was getting under way, Kabam and Hasbro officially launched TRANSFORMERS: Forged to Fight, a new high-definition, action-fighting RPG mobile game. For the first time ever, Transformers fans and mobile gamers everywhere are able to build their Transformers team and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history. TRANSFORMERS: Forged to Fight is now available on the iOS App Store and for Android on Google Play. Check out the launch trailer and "Showdown" videos below...

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Sony Pictures' Smurfs: The Lost Village hits theaters this weekend, and just in-time for the latest cinematic release (a CGI reboot of sorts), Sony Pictures Television Games has release Smurfs Bubble Story. Available now for iOS and Android, the new mobile game was developed by Tic Toc Games in Burbank, and I've had a chance to go hands-on with it over the past week or so here at Rock Father HQ. A freemium title (free-to-play with in-app purchases), I made it up to around  level 15 or so (I'm currently on level 23) before it asked me to buy credits. Adding a story and "collectible" digital Smurfs to the mix, it's exactly the type of smooth, quick-play experience that you'd want from a bubble popper. Check out the launch trailer below...

With my recent acquisition of both a Nintendo Switch and an Xbox One S, I have finally re-entered the world of video gaming on a regular basis, and it's something that I'd definitely been missing. While my gaming interests have always gone in waves, the late 90s/early 00s were notable thanks to Tony Hawk's Pro Skater. As my wife can attest, those games were a huge deal for me back then - a series that I followed for quite awhile, often spending many late-night hours busting out the kind of tricks that I always wished I could do in real-life, but sadly lacked the skill to pull-off. As my life changed, I missed out on some of the later entries, but with talk of the series soon finding a rebirth, it was pretty exciting to learn that a comprehensive documentary about the games and the cultural phenomenon around them is now in-production. Pretending I'm a Superman: The Tony Hawk Game Story is currently seeking funding via Indiegogo, and the pitch trailer is a good one. Check this out...

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Growing up, the original Nintendo Entertainment System (NES) was the big hook for me in terms of gaming, and a system that began a long history with the famed brand. From there, I had the Super Nintendo (SNES), Virtual Boy (first-day buyer, sadly), Game Boy Color, N64, GameCube and Wii. While we skipped the WiiU, The Rock Daughters™ have the 3DS XL and there's an NES Classic here in my office. With the latter two in mind, something I've mentioned before (most recently, here) really applies -  the trip I took with our oldest daughter last November to Nintendo's North American Headquarters in Redmond, Washington, has created another pair of lifelong fans. Addie spreads the Nintendo gospel daily, and little sister follows-suit. While we were able to see a short preview of the Nintendo Switch when we were visiting Nintendo HQ, we didn't get to go hands-on... something that changed recently as I headed into Chicago proper for a preview event ahead of the official launch. With the next chapter of Nintendo's legacy about to begin, here's some thoughts after experiencing the Nintendo Switch for myself. It should be noted that these are first impressions based on a few hours of play, as I have not received a review unit to thoroughly evaluate here at HQ

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